For creative and design teams

Winning creative needs winning chemistry.

Shape creative teams that can set ego aside, handle shared risk, and ship on time anyway.

88
Performing
Trusted by teams at
  • Rockstar Games
  • Hubstaff
  • CIQ
  • Kongregate
  • Seer Interactive

Meet the first adaptive, objective score for team effectiveness.

One game anyone can play. One way to make smarter bets.

Compare

Compare creative teams on one scale.

Seniority often beats the best idea in the room. Benchmark creative team effectiveness anytime.

How the game produces a score
Brand91
Design systems88
UX research86
Content81
Motion74
84
Forecast

Predict performance before deadlines.

See how a team handles pressure and risky calls in a game where mistakes cost nothing and titles don't matter.

See a sample QuestDash
CalmTenseCrisisPressure
Brand81
Design systems88
UX research86
Content76
Optimize

The game adapts. Teams evolve.

Each quest targets your team's growth areas on autopilot, with tips for creative leads.

How QuestWorks compares
SignalDirectionGain
  1. QuestWorksLow resilience in past quests
    The Siege
    ▲ 5
  2. AsanaStalled approvals
    The Snowbound Lodge
    ▲ 10
  3. GitHubSlow pull request reviews
    The Airship Dock
    ▲ 7
JiraLinearClickUpMonday.comCulture Amp

Get your free score.

Score your creative team free with one quest.

Try a quest

Your first quest is free. No card.

The game

25 minutes. Endless insight.

A voice-based game designed from 50 years of research on teams. Accessible, authentic, and inclusive.

A quest scene: islands floating above a cloud sea

The rope bridge won’t hold all five of you at once. How will you get across?

0:54

Small groups

Groups of about 5, mixed up each quest. Measured as a unit, not as individuals.

Open-ended

There’s no one right answer. Their decisions change the story and shape the world.

Pure fiction

Teams play without performance or evaluation anxiety. Shelved assessments become playable.

Habit-forming

Teams are happy to keep their score current and improving. A regular slot on the team’s schedule.