Team Intelligence™ Score

How the score is calculated.

A number from 0 to 100 for how well a team works, measured from how it plays and scored against the Team Intelligence™ standard.

Research shows a group’s collective intelligence predicts how it performs on other tasks.1,2 QuestWorks measures it.

72Forming
Identity70
Instinct74
The standard

Measured against the Team Intelligence™ standard.

A team at the standard shows all twelve qualities every single time they have the opportunity.

Identity

What the team knows about itself.

Half
  • Routes by strengths4

    GameHands each challenge to the hero best suited for it

    WorkGives work to whoever’s strongest at it, whatever their title

  • Balanced1

    GameNo one player carries the party

    WorkNo single point of failure

  • Everyone heard1,5

    GamePulls quiet players in and builds on their ideas

    WorkEvery voice shapes the work

  • Recognizes

    GameCalls out good plays out loud

    WorkGives credit where it’s due

  • Self-aware6

    GameDescribes how it played accurately afterward

    WorkRetros match what actually happened

Instinct

What the team does with it automatically.

Half
  • Decisive3

    GameSomeone makes the call and the team commits

    WorkDecisions stick

  • Deliberate when it counts3

    GameSlows down for big choices, moves fast on small ones

    WorkTakes care on risky work, moves fast on small fixes

  • Selective4

    GameOnly the right players join each roll

    WorkThe right people on each project

  • Prepared3

    GameGears up and asks questions before acting

    WorkScopes the work before starting

  • Risk-calibrated3

    GameTakes risks only when the payoff is worth it

    WorkSizes bets to the payoff

  • Mutual support3

    GameJumps in when a teammate is in trouble

    WorkUnblocks each other fast

  • Resilient5

    GameRegroups after a failure, no blame

    WorkBounces back after misses

How it works

From how a team plays to its score.

One quest gives an estimate. Every quest after it sharpens the score.

  1. What is saidWhenRolls and movesNo voiceprintsNo emotion reading
    1

    Play

    Each game day, your team plays a 25-minute quest full of dilemmas and situations built to test specific qualities. The game notes what is said, when, and how the team uses the game.

  2. Decisive9 good moments · 2 not
    2

    Notice

    Every turn, the game notes what the team did well and what it didn’t. Always the team, never one person.

  3. Identity70Instinct74TIS™72
    3

    Score

    Good moments versus the rest make each quality’s score. The qualities add up to Identity and Instinct, then one number.

  4. Next questThe Sunken TempleWorks on Decisive
    4

    Improve

    You see the score and what to work on. The next quest is picked to help.

What it means

An early signal, checked against work.

The score shows where a team is heading. It’s a signal, not a guarantee. Connect your work tools, and the score is checked against real results.

72
StrainedUnder 60Forming60–74Developing75–84Performing85–94Thriving95+
JiraLinearAsanaGitHubClickUpCulture Amp
Research6 sources
  1. Woolley, Chabris, Pentland, Hashmi & Malone (2010). Evidence for a collective intelligence factor in the performance of human groups. Science.
  2. Riedl, Kim, Gupta, Malone & Woolley (2021). Quantifying collective intelligence in human groups. PNAS.
  3. Marks, Mathieu & Zaccaro (2001). A temporally based framework and taxonomy of team processes. Academy of Management Review.
  4. Lewis (2003). Measuring transactive memory systems in the field: Scale development and validation. Journal of Applied Psychology.
  5. Edmondson (1999). Psychological safety and learning behavior in work teams. Administrative Science Quarterly.
  6. Tannenbaum & Cerasoli (2013). Do team and individual debriefs enhance performance? A meta-analysis. Human Factors.

Research informs the method; it does not define it. The qualities and how they are weighted are QuestWorks’ own.

Get your free score.

One 25-minute quest gives you a Team Intelligence™ Score estimate and 4 recommendations.

Try a quest

Starting is free. No card.